![]() Instead of sailing blindly, talking with various people on each island will unlock other adventur-able islands through conversations. Either way, if you are looking for an action-adventure game (with light RPG elements) in the same vein as other 3D Zelda games, then Oceanhorn 2 is an adventure worth sailing.Ī review copy was provided by the publisher.With the automatically sailing, finding new islands has to be done in another way. If a third installment in this series is released – I hope – then the developers should build upon this framework and focus on fleshing out the RPG elements. The transition from a top-down perspective to the 3D, third-person perspective looks and feels great despite some occasional performance issues. The party system is a nice addition, but more control over their A.I. The addition of RPG elements is great, though they ultimately lack enough depth to be really meaningful (or push it fully into the RPG category). It does feel immensely better on the Switch compared to mobile, and that is coming from someone that played both versions exclusively in handheld mode. That said, I feel that its shorter shelf life and hefty price tag for a port of an iOS game may make it tough for some to accept. I still have some side quests I would like to complete even after the 13 hour mark, and I appreciate that the game doesn’t overstay its welcome. Impressions and Conclusionįor all its faults, Oceanhorn 2 feels right at home on Switch and provides a 10-15 hour experience. More often than not, these types of issues occur when in the giant overworld or during transitions in and out of cutscenes. Performance-wise, Oceanhorn 2 suffers from occasional stutters and dips in the frame rate, but is relatively stable. Thankfully, talking with the appropriate party member remedied this issue immediately. I tried to solve this puzzle using barrels and other objects before talking to the party member and glitched the game. I also ran into an issue with a button puzzle early on, where the game wants to teach you how to use party members to press buttons. Both instances happened in dungeons while solving a puzzle, but thanks to autosaves I lost minimal progress. In roughly 13 hours of play, the game hard locked on me twice and forced me to reboot my Switch completely. Like the visuals, the audio design is well done here.Īs good as Oceanhorn 2 looks and sounds, it does have some bugs and performance issues – none of the former are game breaking, but can be frustrating to deal with. Each area has its own unique theme, though many lack in enemy variety. ![]() When you see the visuals, the tone is instantly set and it’s clear where it draws inspiration from. When it comes to presentation, Oceanhorn 2 continues the precedent set by the first game of being visually impressive. These boards will give you clues about these optional quests, but are often worth the effort for their rewards and associated challenging/clever boss fights. While you can still sail, you may also fly or simply traverse the map on foot looking for bloodstones, fighting enemies, or hunting down some of the mysterious foes – the latter of which are quests you obtain from message boards in various villages. For reference, the prior game used sailing to connect all the smaller islands or areas with one another. ![]() One thing that returning players of the series will notice early on, in addition to the obvious shift to 3D, is the vast overworld map connecting all of the smaller areas, such as villages and dungeons, together. Oceanhorn 2 is a huge improvement over the first entry while also retaining what makes the genre great fun combat, puzzles, big boss battles, and an open world to explore. Overall, the story is good and accomplishes what it sets out to do – adding to the lore of the series while explaining the events leading up to the first game. After arriving there, and learning about other events that have taken place, the party sets out to return the three sacred emblems of Sun, Earth and Ocean. Master Mayfair suggests the party flee towards the White City. Dark Troopers have arrived and are threatening the village and we assume they are looking for Trin. Upon returning to the village – in typical fashion with action adventure games – things aren’t as you left them. The trio of protagonists decide to return to the village. ![]() Upon investigating the crash site, we meet Trin, a key figure in the game and an additional party member. Our Hero sets out to investigate the crash with Gen, a robot companion and party member (more on that later). ![]()
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